#version 310 es

precision highp float;
precision highp int;
in highp vec3 vs_TEXCOORD1;
layout(location = 0) out mediump vec4 SV_Target0;
vec3 u_xlat0;
void main()
{
    u_xlat0.x = dot(vs_TEXCOORD1.xyz, vs_TEXCOORD1.xyz);
    u_xlat0.x = inversesqrt(u_xlat0.x);
    u_xlat0.xyz = u_xlat0.xxx * vs_TEXCOORD1.xyz;
    SV_Target0.xyz = u_xlat0.xyz;
    SV_Target0.w = 0.0;
    return;
}


// Keywords: <none>
// 